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Miyamoto: Gamecube-Ära machte ihn traurig

von

Johannes K.

12. März 2009

Shigeru Miyamoto äußerte sich kürzlich in einem Interview zur Gamecube-Ära. Er sei damals sehr traurig gewesen, da es zu dieser Zeit wenige Innovationen gab. Laut Miyamoto ging Nintendo damals einen Weg der zu nah an der Konkurrenz war.

“There was an era when Nintendo was going in the direction of doing the same things other companies did. The more we competed with new companies entering the market, the more we started acting similar to them. But is being number one in that competition the same as being number one with the general public? That’s the question we had. Entertainment is something that you have to look at the world with a very wide eye as you create it. I always thought that, but there were a few years where I was unable to get off other people’s trends. It was a dilemma in my mind.

I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn’t know who was making the games any longer.

This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo’s games fail to stand out as games that aren’t made that way proliferate, then it shows that the creation process is for nothing, which made me very sad. That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the [non-gaming] general public back then.” - Shigeru Miyamoto

1up.com

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