Ähnlich wie bei Splatoon 2 hat Nintendo auch für ARMS garantiert regelmäßig neue Updates nachzuliefern. Seit heute steht nun das Update mit der Versionsnummer 2.1.0 zum Download bereit. Während das letzte Update den Charakter Max Brass einführte, konzentriert sich das heutige Update auf kleinere Anpassungen. Im Trainingsmodus gibt es nun beispielsweise neue Schwierigkeitsstufen und einige Arms wurden aus Balance-Gründen angepasst. Den kompletten Changelog findet ihr weiter unten.
Wer jetzt enttäuscht über die wenigen Neuheiten des jetzigen Updates ist, darf sich auf das nächste Update freuen. Wie Nintendo Japan auf Twitter mitteilte, wird die nächste Aktualisierung einen neuen Charakter samt neuer Arms einführen. Wann das Update allerdings veröffentlicht wird, ist bislang nicht bekannt.
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— ARMS?????? (@ARMS_Cobutter) 9. August 2017
Added five exercises to “Training”, and added difficulty level indications.
Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
Changed the pause, results, and replay menus in “Training” to be more convenient.
For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
We have made the following adjustments for some fighters and arms:
Fighters / Arms | Adjustments |
Master Mummy | Increased dash speed. Increased movement speed when jumping. |
Mechanica | Increased movement speed when jumping. |
Kid Cobra | Adjusted floatation when performing a jump attack. |
Byte & Barq | Trained Barq to get up quicker. |
Boomerang | Increased speed when throwing in a wide curve. Increased extension speed. Increased homing. |
Coolerang | Increased extension speed. Increased homing. |
Revolver | Increased extension speed. Improved curving performance. Increased retraction speed. Shortened the time needed from starting a rush to firing the first shot. |
Retorcher | Improved curving performance. Increased retraction speed. Increased expansion rate when extending. |
Parasol | Increased expansion rate when extending. Increased retraction speed. Decreased expansion rate for charge attacks. |
Megawatt | Improved curving performance. Increased retraction speed. |
Slamamander | Increased homing |
Tribolt | Increased extension speed. Decreased rush damage. |
Triblast | Increased speed of charge attacks. |
Homie | Increased rush damage. |
Guardian | Made it so the electric shock when a charge attack connects lasts longer. Corrected odd behavior that occurred when a rush attack connected with a wall or platform. |
Blorb | Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted. |
Seekie | Increased retraction speed. Made it so the electric shock when a charge attack connects doesn’t last as long. |
Ramram | Increased retraction speed. Decreased expansion rate for charge attacks. Decreased speed of charge attacks. |
Cracker, Popper, Hydra | Increased retraction speed. |
Bubb, Buff | Decreased extension speed. Decreased expansion rate when extending. |
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