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Thema: Killzone 2

  1. #141
    Avatar von Serocool
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    Ne musste bei jedem Game selber machen.
    Aber wie kann man nur mit ivertierte Y Achse zocken? Da würd ich ja garnix treffen
    "Hack the Planet"

  2. #142
    Avatar von Hunter 117
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    Ich treff mit normaler Einstellung nix damit komm ich überhaupt nicht klar.

    Zocke seit meiner Counterstrike Zeit so ^^.

  3. #143
    Avatar von Serocool
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    Jeder hat halt sein Ding.
    Wäre auch doof wenn jeder mit der gleichen Einstellung zocken würde^^
    "Hack the Planet"

  4. #144
    Avatar von Rising Dragon
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    Wie schnell habt ihr euch da eigentlich an die steuerrung gewöhnt ?

    Bitte jemand antworten der schonmal Ego-shooter mit sofort reaktion gespielt hat.

  5. #145
    Avatar von Cleese
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    Also ich sau schnell. Und ich habe VIELE Ego-Shooter gezockt. Seis aufm PC/Xbox/GC. Dauerte maximal die erste Mission (Quasi das Level was auch in der Demo war). Habe aber glaub ich, die Steuerung ein wenig angepasst, so dass sie eher Resistance 2 ähnelte. Mit Draufdrücken auf den rechten Stick gabs Nahkampf (oder ducken) und Zoomen war mit L1 oder L2 und Ducken mit dem anderen linken. Irgendwie so.

  6. #146
    Avatar von Serocool
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    Also Online gehts verdammt schnell. Da is sie ja auch etwas schneller als im SP. Einfach auf Alternative 2 Stellen und schon ist sie fast wie CoD.
    Im SP so nach der 2 Mission.
    Find sowieso das es der beste Shooter neben Resistance2 auf der PS3 ist.
    Online eine Macht. Find ich sogar besser als CoD4 und das zock ich seit Release online.
    "Hack the Planet"

  7. #147
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    We talk to Guerrilla to find out what's in store for players in the latest DLC.

    Last week, the news broke that a third major release of Killzone 2 downloadable content would be upon us soon. Entitled the Napalm & Cordite pack, it will include two new maps (Seljeva Cliffside and Arctower Landing), two new weapons (the flamethrower and boltgun), new options including increased body count and, last but not least, new Trophies.

    To find out what it's all about, we fired off a number of questions to the senior multiplayer game designer over at Guerrilla Games, Eric Boltjes. Take a look at what he had to tell us, and make sure you click through to check out the slick boltgun trailer.

    IGN: Will the two new weapons make their way into existing maps?

    Eric Boltjes: No, the Flamethrower and Boltgun will be playable in the new maps as pickups. We wanted to make the weapons quite 'special' for player and not making them player-selectable at spawn helps to emphasize this. Also, players of every rank can pick them up and cause immediate chaos.

    http://ps3.ign.com/dor/objects/74847...gun_71309.html

    IGN: Are there any moving parts to these levels? The last pack had a lot more of this than we saw in the base game, and it would be cool to see this trend continue.

    Eric Boltjes: Yes, the levels have lots of moving parts. Amongst others this includes Arc-towers that fire, bugs that crawl around and can be shot, and banners waving in the wind!

    IGN: Does this pack add any new badges, Trophies or alter the level cap? If not, are these things in the work for a future release?

    Eric Boltjes: This pack will feature 8 new Trophies, with a total 180 points to be earned. The trophies are specific for these maps and these weapons. There is no new level cap, as we just raised the cap recently and a lot of players are still working towards that goal. There are no new badges in this pack.

    IGN: The Suljeva Cliffside map description that we have hints at ambush possibilities. Can you expand on this? Are you attempting to introduce new tactics through level design?

    Eric Boltjes: We are always trying to introduce new tactics through level design and in that particular map you will see more 'tighter' routes and 'bottlenecks' to create a very close-quarter combat feel that we haven't done in a level before. There is always someone around the corner, sometimes wielding a flamethrower. It is a very intense level.

    IGN: We have the basic details on the maps, but you can describe them in comparison to other existing maps so that fans have an idea of what's in store?

    Eric Boltjes: When starting the designs for new maps, we always look at the feedback from the community. What makes the old maps fun? What can be improved? The focus of these maps was to create relatively smaller and tighter, more close-combat orientated maps than before, in order to both support 12-24 player games as well as satisfy our shotgun/assault-rifle audience. In addition to this, we wanted to add new specialty weapons, which tie into these new environments and create a new tactical advantage to fight over.

    IGN: What has the reaction been so for to bringing back Killzone 1 maps, and are you planning on adding any more?

    Eric Boltjes: The reactions were overwhelming; we knew people would like it but it has received the most kudos by far. It is fun for us as designers to go back and revisit an important part of the Killzone Universe. Apparently the fans also really liked it, so everybody is happy!

    IGN: What is the release date for Killzone 3? Is it going to be a PlayStation 4 launch title? =)

    Eric Boltjes: We can not talk about future projects. For now we are happy to be playing Killzone 2 with the community, and making great downloadable content in response to the many requests we get for it. Hopefully somewhere down the line is a holiday

    Quelle: ign.com

    Ich freu mich echt auf den nächsten DLC. Der Flammenwerfer und das Bolzengewehr werden sicher sehr lustig online. Vorallem da sie nur einmal auf der Map vorkommen. So wird es auch immer nur einen geben der sie Benutzt.

    Hier der Trailer für das Napalm and Cordite Pack.
    [ame]http://www.youtube.com/watch?v=Zm9Ugovh3OQ[/ame]
    "Hack the Planet"

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