Da nun erste Infos und Bilder bei IGN aufgetaucht wird und das Spiel bestimmt erfolgreich wird lohnt sich ein eigenes Thema(nicht zuletzt wegen der onlineunterstützung wie ihr gleich erfahren werdet)
Hab mal ein paar wichtige Inofs zusammengefasst, lohnt sich aber auch das ganze Interview zu lesen.

Grafik
- Worms: A Space Oddity certainly does run in 480p on 16:9 widescreen modes and I can confirm that it looks great!
- We've dropped the traditional drawn look and have gone with a softer, distinct "Nintendo" feel to the aesthetics while keeping the bright cartoon visuals that the franchise is best known for. [...] We've gone for an embossed 3D cardboard cut-out look throughout, taking inspiration from games such as Paper Mario and Yoshi's Island.

Sonstiges
- Each team consists of three individual worms with up to four teams able to play in-game at any one time. Each team can be fully customized to be unique from all the other teams by changing their names, team flags, skins and numerous other options.

Steuerung
All weapons found in the game are fired by making use of the various features of the remote controller. In addition, each weapon also has its own unique and appropriate gesture which the player must perform to utilize the weapon. For example, certain weapons can be fired with varying degrees of power, the more work the player puts into the gesture when firing the weapon, the more benefit they see in the on-screen action.
- The Wii Remote's pointer functionality is used in a number of ways in-game and all weapons make use of the remote controller's unique functionality to either aim or fire. An entirely new firing mechanism has been used for projectile and thrown weapons, which allows the user to aim and fire more accurately than ever before in a Worms game.
Beispiel: An example of this would be the gesture used to fire the Astro Punch, which is a weapon similar to the Firepunch in previous Worms games. The weapon can either be used to make the worm perform an uppercut motion that knocks the enemy into the air at roughly 45 degrees or a jab motion that sends the enemy flying away at roughly 10 degrees. The action performed by the worm depends on the gesture performed by the player. An uppercut gesture with the remote performs the uppercut, while a swipe gesture performs the jab.

Online
- We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date.
- Up to four players can play at any one time during an online match. It isn't possible to ally teams this time around though.
- Players will be able to use the WiiConnect24 service to download a number of additional assets which they may then use in-game. This allows the game to constantly expand and ensures that there will always be something for the player to be looking forward to.
- The Landscape Editor makes a welcome return to Worms: A Space Oddity from Worms: Open Warfare 2 on the DS. Players can create their landscapes offline and then use them to battle online against friends. The mini-games are also present this time around with the added option to play these against other opponents.






Alle Screenshots
Interview bei IGN


Klingt ja ziemlich interessant, endlich ma die möglichkeit beim onlinespiel leute als freunde hinzuzufügen, das wär schon bei mariostrikers angebracht gewesen..
die steuerung hätte mir eigentlich klassisch wie mit der maus gereicht, rumgefuchtel hätt ich hier nicht gebraucht
und nur 3 würmer in einem team? waren das früher nicht mal mehr? mit 3 spielen wir auf dem handy gegeneinander, aber auf der wii?