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In nur anderthalb Stunden beginnt Nintendos Digital Event, auf dem der Hersteller seine neuesten Projekte ankündigen möchte. Offenbar sind nun aber bereits drei exklusive Wii U-Spiele im Vorfeld durchgesickert. Das amerikanische TIME-Magazin stellte – offenbar irrtümlich – einen Bericht online, der ausführlich drei neue Wii U-Spiele beschreibt. Inzwischen ist der Bericht natürlich wieder deaktiviert worden, aber Kopien des Materials existieren noch.

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Demnach wird Nintendo unter anderem Star Fox Wii U sowie Project Giant Robot und Project Guard. Alle drei Spiele sollen für Wii U erscheinen und das GamePad intensiv einsetzen. Die zwei letzteren Projekte sind bislang nur Arbeitstitel und sind derzeit noch im experimentellen Status. Star Fox Wii U soll ebenfalls noch weit entfernt sein und frühestens 2015 auf den Markt kommen.

Im Folgenden der Wortlaut aus dem TIME-Artikel mit genauen Gameplay-Details:

In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping
automatons, angling the Wii U GamePad in front of a TV screen while
shifting their torsos left and right or up and down to maneuver the
robot’s upper-body while thumbing the controller’s joysticks to punch or
grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The
GamePad shows you what the robot sees, while the TV screen offers a
zoomed-back view, letting onlookers — as well as you — admire your
tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of
a fortress manned by numbered, laser-firing security cameras. As robots
encroach on different entry points, you have to tap the GamePad to leap
from camera to camera, blasting enemies that trundle or come at you
sprinting — even some that sneak under your radar. All the while,
onlookers can shout out the numbers that correspond to robot-threatened
camera feeds, turning your defense operations into a frenetic,
heart-racing, tap-and-fire scramble.
And the third project? A game Nintendo fans have been waiting for a very
long time to see: Star Fox is back, only reimagined on the Wii U using
Miyamoto’s new GamePad-based controls — controls that’ll ask of players
things they’ve never had to do before in a video game. Whether they’ll
come willing or balk remains to be seen, but Miyamoto is convinced he’s
on to a control scheme that’s not only novel, but with practice,
indispensable.
In his new version of Star Fox — still fundamentally a spaceship-based
shooter — players now use the GamePad’s motion controls to aim and fire
the Arwing’s weapons, simultaneously controlling the nimble craft itself
by thumbing the joysticks to accelerate or turn and pull off signature
moves like barrel rolls, loops and the tactically essential Immelman
turn. And you can still morph your Arwing into a land tank, rocketing
down to the surface of a planet, then rattling around the battlefield
and laying waste to the landscape.
But Miyamoto and his team have added a new vehicle mode, one that’s
designed to exemplify the new motion control scheme: It lets up to two
players pilot a helicopter-like craft, one player controlling the
helicopter itself, the other controlling a tiny robot you can drop from a
tether to roll around a limited area, either snatching up booty or
blasting enemies. Leave the robot hanging as you fly around the
battlefield and it becomes a kind of dangling, swingable cannon.
Project Giant Robot and Project Guard are still considered experimental
at this point, and Star Fox is at least a year away, but I had a chance
to sit down with Mr. Miyamoto after trying all three. Here’s what he
told me.

Wie in einem ebenfalls geleakten Interview mit Miyamoto bekannt wurde, ist Star Fox Wii U schon seit etwa sechs Jahren in der Entwicklung – ursprünglich das Wii-Spiel eines kleinen Teams, wird es seit wenigen Monaten für Wii U entwickelt.

We originally began working with Star Fox back on Wii, and we had a
small group of people experimenting with it for many years, maybe about
six years, but we didn’t find an idea that really brought that together
for the Wii. So instead we moved experimentation to the Wii U using some
of the same assets. It’s been maybe 6 to 10 months that we’ve been
experimenting with it.

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