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Comcept ist mittlerweile schon ein Profi, wenn es um Kickstarter-Projekte geht. Die Firma hat mittlerweile schon sehr viele Projekte selbst gestartet oder arbeitet an anderen Titeln mit.

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Jetzt kommt
Red Ash, eine Mischung zwischen Spiel und Anime, die auch auf unterschiedlichen Seiten finanziert werden. Für das Spiel Red Ash: The Indelible Legend, das vom Gameplay an Mega Man Legends erinnern soll, möchte man mindestens 800.000 Dollar für die Realisierung der ersten drei Episoden haben. Als erstes Stretch-Goal mit 1.300.000 Dollar wird das Spiel um eine komplette Umgebung sowie zwei weiteren Episoden erweitert. Plattformen neben dem PC wurden bisher noch nicht angekündigt. Bevor das Haupt-Spiel erscheint wird auch noch ein Prolog namens The KalKanon Incident veröffentlicht, der weiteres Interesse bei den Fans wecken soll, wodurch der große Teil des Spiels weiter finanziert werden kann.


Der Anime
Red Ash -Magicicada- hingegen wird mit 150.000 Dollar für die Pre-Produktion und eine fünf-minütige Episode finanziert sein. Dazu kommen noch neun weitere Stretch-Goals bei denen ganz am Ende ein Anime-Film finanziert wird. Weitere Informationen zum Spiel, der Welt von Red Ash und der Geschichte bekommt ihr nach dem Kickstarter-Video zu Red Ash: The Indelible Legend.

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The World of Red Ash


On a planet not unlike Earth…


As a result of the Robot World War, humanity is driven to the brink of extinction. Humanity has managed to persevere and survive, battling now feral robotic weapons at every turn in a world of nothing but wasteland and ruins…


With the advent of Lost Technology, precious legacies of a forgotten era, they have managed to rebuild their society. A wealthy class has emerged, helping to expand these newly formed cities and settlements and living in opulence as a result.


However, their livelihoods are supported by the brave fools who hunt the dangerous ruins and wastelands for Lost Technology. These people are known simply as Delvers.


The Story So Far


Danger looms over hundreds of thousands who make the city of Great Slope their home. The Mobile Citadel “KalKanon” is currently on a crash course with this city. At this rate, a major disaster is all but unavoidable.


Gecko Company, one of the organizations central to Great Slope, has prepared a massive electromagnetic cannon christened “the Peacemaker” to combat this catastrophe. They announced their plan to destroy the massive Mobile Citadel before it reaches the settlement. Great Slope quickly switches from a city enveloped in panic, to one ready to sit back and enjoy the fireworks of the special, once-in-a-lifetime Burning Cannon Festival.


However, not everyone welcomes this announcement; particularly the young owner of the Bones Agency, Call C. Bones. All Delvers have heard the famous folktale… that inside the belly of KalKanon rests the Legendary Legacy…


“I think we should grab the treasure for ourselves, before those rich blowhards blow the whole dang place sky-high!”


“We have about 14 hours left until KalKanon is within firing range of the Peacemaker.”


“Hop on over there, grab anything you can get your grubby little hands on, and hurry on back! Simple, huh?”


“This is an official offer from the Bones Agency. You got 3 minutes before we head out!”


Of course, she sends the request for this crazy job to her favorite stooges: partners Beck and Tyger.


Game Type


Red Ash is an action adventure game with third person shooter elements. One of the main goals behind the project is to inject more modern design elements into the classic action adventure RPG formula.


The main character, Beck, is tasked with infiltrating the interior of the Mobile Citadel KalKanon, exploring it’s village, castle, and hidden dungeons. His goal is to stop KalKanon before the Peacemakers make piecemeal of the whole thing!


Solving these questions and more are the keys to uncovering the story of KalKanon.


That being said, we also want to include a myriad of elements to set this game apart from your typical RPG–specifically, bargaining between partners, interaction with NPCs, an almost mischievous sense of freedom, and dungeons built with elements of horror.


Of course, a key part of the game will be delving into dungeons to earn money in order to have Call develop parts and upgrade Beck’s abilities (in true action RPG fashion).


We have more plans and concepts we would like to implement, and we’ve integrated those ideas into our stretch goals. This includes making Tyger a playable character, special challenge dungeons, a village reconstruction system and more! The more stretch goals we clear, the closer we can take this game towards its original concept!

  • How are Beck and crew going to stop KalKanon? Is it even possible?
  • What is the “Legendary Legacy” that is rumored to be hidden there? Can Beck get his hands on it, if it truly exists?
  • Who exactly is this so-called witch that lurks in KalKanon?

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Galerie

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